Application || Sol Raveh
Mar. 27th, 2016 04:47 pmPlayer Name: Birb
Contact:
TheBirdsAndBees || AIM megalovangarang
Referred by: Myself. 8|
Other characters: Chara || Undertale ||
achievementhunter
Character Name: Ventus
Series: Kingdom Hearts
Canon Point: When the starshard activates in Neverland
Summary/History: Boom.
Personality:
Typically, it’s easy to denote Ventus as being entirely similar to Sora, and leaving him at that. They’re both young, cheerful with an easy acceptance in helping everyone that crosses their path, and possess the ability and courage to sacrifice themselves for others in times of need. The quirks cross over even into certain gestures, such as holding their hands behind their head in the same easy going mannerism that’s infamous for the both of them.
Though the similarities don’t end there, there’s much more to Ventus than his connection with Sora. From the night that their two hearts connect, effectively saving Ventus’ life and providing clarity on the similarities of their Others –Vanitas, the darkness of Ventus’ heart personified, and Roxas, Sora’s Nobody- respectively, Ventus grows and develops quirks and emotional standings that are all of his own, including several flaws to character that are key to his eventual downfall.
Ventus is an extremely empathetic character. He doesn’t like seeing people downtrodden, and does his best to resolve their issues even when it means putting aside his own. This comes into play throughout practically every world he visits, from rescuing Snow White from the nightmarish trees, to helping Hercules train, even when he can’t be a part of the games himself.
He also isn’t above being sidetracked from the bigger picture. Ven exhibits a great amount of sensitivity to personal issues and worry over the ties he has with friends. Whenever he encounters problems where he finds no resolution or viable way to solve it without others getting hurt, Ventus will show a certain amount of resignation and acceptance--such as with Terra and Aqua, when their feud at Radiant Garden causes the three to separate once more. Instead of asking for help or protection when the revelation of his ties to Vanitas come to light, he instead asks for Terra and Aqua to 'just… put an end to him.' Ven’s passive acceptance of such things shows a lack of confidence in himself, his abilities and his worth to those around him.
Viewing Ven’s story in three arcs- from Land of Departure to Hollow Bastion, Hollow Bastion to Yen Sid’s tower, and from thereon till the ending of the game- we see three stages of Ventus’ development. Throughout the first arc comes in a love for adventure, an eagerness to try new things whilst being shown some, but not all of the darker sides in nature that can occur. Ventus’ naivety shows through most during this time, when everything is a question, a game-- with an underlying surety of catching up to Terra and continuing their journeys together. It’s within the second arc, after witnessing Terra and Aqua fighting in Hollow Bastion, that the difference between Sora and himself really comes into play.
Ventus' second arc is namely him questioning his place with Terra and Aqua whilst seeking out new ties in the hope of understanding the old. Though there’s a constant and clear understanding that he will always be tied to the older Keyblade wielders, Ventus seeks clarity in defining this; in establishing just how strong these ties are, and fearing that their bonds may be more breakable than first thought.
By the current point in his timeline in which I’m taking Ventus, he’s yet to uncover the darker facts of his past, but the scene itself follows after one of the very last points in which Ventus shows a clear confidence in himself and what he has in his life. It’s at this point when his maturity has come to a more natural and even level- he regains the surety of his friends he once had without the oblivious nature he held onto prior.
That being said, the ties he does have with Terra and Aqua are consistently important throughout his timeline. It is his fear for Terra after speaking with Vanitas-- ’the Terra you know will be gone forever’-- that prompts him into leaving the Land of Departure, giving him a greater purpose beyond merely seeing the sights. It’s indicated in Xehanort’s reports that Terra is Ventus’ weak point; he does seem to hold the elder boy in extremely high regard, constantly denying his faults to the point where he will point out Aqua’s flaws in an argument with no mention of Terra’s own. The two are best friends, close enough to the point where Aqua jokingly refers to them as brothers, and Terra does treat Ventus from the aspect of an elder brother, whilst Ven himself looks up to him greatly.
Aqua is a powerful influence on her own, although it’s greatly her doing which causes Ventus to doubt himself and the ties between the three of them. Aqua can consistently be described as mothering when it comes to Ventus- whilst she doesn’t look down upon him, there are many times where she puts his feelings aside in light of his safety- Ventus is treated at a much younger level than the other two, which causes much of his determination to be as good as them in levels of fighting and indeed, allows him to succeed at this.
Another important aspect to Ventus is his light. As stated above, he’s the type of boy to put things aside for others, help them in any manner he can- he rarely exhibits anger, and never for anything but the most dire of threats and circumstances. But this light has come at the price of having his heart literally torn apart, developing Ventus into one of the two keys which will create the X-blade. Vanitas, the darkness of his heart made physical, is the opposing key, and yet another influence in Ventus’ travels that urges him onwards.
None of this would have occurred at all without the schemes of Master Xehanort; Ventus’ prior Master, and also the man who separated Ventus and Vanitas from one another, straight from the heart. Though the two have only met the once in Ventus’ perspective, there is a clear onset of intimidation in Ventus’ stature which provides insight into a repressed fear of the man himself. It is also through Xehanort’s actions that Ventus connects with Sora for the first time, leading us in a round robin of just how and what makes Ventus tick.
To bring this down into Ventus as a whole, the ending argument is that you’re plainly looking at a bright and capable teen. He fights for everything he considers right, stepping obliviously towards a horizon that provides painful tragedy- but he isn’t there yet. What we have instead is a teen with enough life experience to provide a comfortable outlook on the more important aspects of his thinking, with many ties to others that have helped develop him in many positive ways. Although Ventus is flawed, at the end of the day it really does come down to putting his friends and others above himself, and in this aspect he clearly flourishes in growth and confidence.
Powers/Abilities:
Ventus is a Keyblade Wielder, so first and foremost, he knows what he’s doing around a sword. Even magical ones. With four years of training and constant traveling after that, his endurance is excellent, and his main attacking style has to do with his speed, rather than strength. Magic wise, Ventus knows a variety of spells from those that deal some serious damage, to those that heal. Most of his magic is elemental based, though time and healing are two which lay outside the norm.
On top of this, Ventus also has access to a series of attacks that may be signature to himself or inherent of keyblade wielders. This can vary from basic motions such as flinging his blade at an opponent to incredibly powerful magic based attacks such as Faith, which causes damage from great bursts of light whilst healing Ventus at the same time, to Tornado, which creates its namesake to devastating affect. Many of the signature moves specific to Ventus only are wind or light based.
Command Styles are based on the Drive system shown in kh2; once a gauge has been filled up, this power can be unleashed in specific forms that can be both individual and more common use. Ven’s initial Style, Fever Pitch, concentrates on speed with wide ranged attacks, ending with five beams of light. Each Command is activated by using particular sets of attacks or magic; for example, when using a string of fire based attacks, Firestorm would usually be activated. Given enough enemies to attack, a new and more powerful Command could be activated, offering a wider range of abilities or physical advantages.
Also specific to the Birth By Sleep verse is Shotlocks, an intensely versatile series of move sets that either fire a barrage of projectiles at multiple enemies, or cause the wielder to rush enemies whilst cloaked in a certain type of elemental magic. Uniquely Ventus is the only character with a counter Shotlock, entitled Dark Link. It only comes into play during his final fight with Vanitas, and relies on the D-Link connection to function.
Dimension Links allow Ventus to take upon himself the abilities of others, such as Terra and Aqua, through the strength of their friendship. This allows him to use certain styles and elements that are not generally Ven’s strong points; activating a D-Link with Terra, for example, provides a greater boost of strength. Depending on which character the D-Link is with, the effects vary, but generally provide a focus to some extent on a particular skill or magic.
As far as items go, Ventus has a fairly extensive stash of goods that he can use. The usual motley crew of potions, ethers and elixirs are available to him in regards to replenishing health and magic, however there are also a series of ice creams and their ingredients that go towards allowing him to reach certain Command Styles faster.
And in case that’s really not enough, here’s some handy links to all Commands, D-Links, Shotlocks and Command Styles available within BBS.
Items on your character:
Contact:
Referred by: Myself. 8|
Other characters: Chara || Undertale ||
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Character Name: Ventus
Series: Kingdom Hearts
Canon Point: When the starshard activates in Neverland
Summary/History: Boom.
Personality:
Typically, it’s easy to denote Ventus as being entirely similar to Sora, and leaving him at that. They’re both young, cheerful with an easy acceptance in helping everyone that crosses their path, and possess the ability and courage to sacrifice themselves for others in times of need. The quirks cross over even into certain gestures, such as holding their hands behind their head in the same easy going mannerism that’s infamous for the both of them.
Though the similarities don’t end there, there’s much more to Ventus than his connection with Sora. From the night that their two hearts connect, effectively saving Ventus’ life and providing clarity on the similarities of their Others –Vanitas, the darkness of Ventus’ heart personified, and Roxas, Sora’s Nobody- respectively, Ventus grows and develops quirks and emotional standings that are all of his own, including several flaws to character that are key to his eventual downfall.
Ventus is an extremely empathetic character. He doesn’t like seeing people downtrodden, and does his best to resolve their issues even when it means putting aside his own. This comes into play throughout practically every world he visits, from rescuing Snow White from the nightmarish trees, to helping Hercules train, even when he can’t be a part of the games himself.
He also isn’t above being sidetracked from the bigger picture. Ven exhibits a great amount of sensitivity to personal issues and worry over the ties he has with friends. Whenever he encounters problems where he finds no resolution or viable way to solve it without others getting hurt, Ventus will show a certain amount of resignation and acceptance--such as with Terra and Aqua, when their feud at Radiant Garden causes the three to separate once more. Instead of asking for help or protection when the revelation of his ties to Vanitas come to light, he instead asks for Terra and Aqua to 'just… put an end to him.' Ven’s passive acceptance of such things shows a lack of confidence in himself, his abilities and his worth to those around him.
Viewing Ven’s story in three arcs- from Land of Departure to Hollow Bastion, Hollow Bastion to Yen Sid’s tower, and from thereon till the ending of the game- we see three stages of Ventus’ development. Throughout the first arc comes in a love for adventure, an eagerness to try new things whilst being shown some, but not all of the darker sides in nature that can occur. Ventus’ naivety shows through most during this time, when everything is a question, a game-- with an underlying surety of catching up to Terra and continuing their journeys together. It’s within the second arc, after witnessing Terra and Aqua fighting in Hollow Bastion, that the difference between Sora and himself really comes into play.
Ventus' second arc is namely him questioning his place with Terra and Aqua whilst seeking out new ties in the hope of understanding the old. Though there’s a constant and clear understanding that he will always be tied to the older Keyblade wielders, Ventus seeks clarity in defining this; in establishing just how strong these ties are, and fearing that their bonds may be more breakable than first thought.
By the current point in his timeline in which I’m taking Ventus, he’s yet to uncover the darker facts of his past, but the scene itself follows after one of the very last points in which Ventus shows a clear confidence in himself and what he has in his life. It’s at this point when his maturity has come to a more natural and even level- he regains the surety of his friends he once had without the oblivious nature he held onto prior.
That being said, the ties he does have with Terra and Aqua are consistently important throughout his timeline. It is his fear for Terra after speaking with Vanitas-- ’the Terra you know will be gone forever’-- that prompts him into leaving the Land of Departure, giving him a greater purpose beyond merely seeing the sights. It’s indicated in Xehanort’s reports that Terra is Ventus’ weak point; he does seem to hold the elder boy in extremely high regard, constantly denying his faults to the point where he will point out Aqua’s flaws in an argument with no mention of Terra’s own. The two are best friends, close enough to the point where Aqua jokingly refers to them as brothers, and Terra does treat Ventus from the aspect of an elder brother, whilst Ven himself looks up to him greatly.
Aqua is a powerful influence on her own, although it’s greatly her doing which causes Ventus to doubt himself and the ties between the three of them. Aqua can consistently be described as mothering when it comes to Ventus- whilst she doesn’t look down upon him, there are many times where she puts his feelings aside in light of his safety- Ventus is treated at a much younger level than the other two, which causes much of his determination to be as good as them in levels of fighting and indeed, allows him to succeed at this.
Another important aspect to Ventus is his light. As stated above, he’s the type of boy to put things aside for others, help them in any manner he can- he rarely exhibits anger, and never for anything but the most dire of threats and circumstances. But this light has come at the price of having his heart literally torn apart, developing Ventus into one of the two keys which will create the X-blade. Vanitas, the darkness of his heart made physical, is the opposing key, and yet another influence in Ventus’ travels that urges him onwards.
None of this would have occurred at all without the schemes of Master Xehanort; Ventus’ prior Master, and also the man who separated Ventus and Vanitas from one another, straight from the heart. Though the two have only met the once in Ventus’ perspective, there is a clear onset of intimidation in Ventus’ stature which provides insight into a repressed fear of the man himself. It is also through Xehanort’s actions that Ventus connects with Sora for the first time, leading us in a round robin of just how and what makes Ventus tick.
To bring this down into Ventus as a whole, the ending argument is that you’re plainly looking at a bright and capable teen. He fights for everything he considers right, stepping obliviously towards a horizon that provides painful tragedy- but he isn’t there yet. What we have instead is a teen with enough life experience to provide a comfortable outlook on the more important aspects of his thinking, with many ties to others that have helped develop him in many positive ways. Although Ventus is flawed, at the end of the day it really does come down to putting his friends and others above himself, and in this aspect he clearly flourishes in growth and confidence.
Powers/Abilities:
Ventus is a Keyblade Wielder, so first and foremost, he knows what he’s doing around a sword. Even magical ones. With four years of training and constant traveling after that, his endurance is excellent, and his main attacking style has to do with his speed, rather than strength. Magic wise, Ventus knows a variety of spells from those that deal some serious damage, to those that heal. Most of his magic is elemental based, though time and healing are two which lay outside the norm.
On top of this, Ventus also has access to a series of attacks that may be signature to himself or inherent of keyblade wielders. This can vary from basic motions such as flinging his blade at an opponent to incredibly powerful magic based attacks such as Faith, which causes damage from great bursts of light whilst healing Ventus at the same time, to Tornado, which creates its namesake to devastating affect. Many of the signature moves specific to Ventus only are wind or light based.
Command Styles are based on the Drive system shown in kh2; once a gauge has been filled up, this power can be unleashed in specific forms that can be both individual and more common use. Ven’s initial Style, Fever Pitch, concentrates on speed with wide ranged attacks, ending with five beams of light. Each Command is activated by using particular sets of attacks or magic; for example, when using a string of fire based attacks, Firestorm would usually be activated. Given enough enemies to attack, a new and more powerful Command could be activated, offering a wider range of abilities or physical advantages.
Also specific to the Birth By Sleep verse is Shotlocks, an intensely versatile series of move sets that either fire a barrage of projectiles at multiple enemies, or cause the wielder to rush enemies whilst cloaked in a certain type of elemental magic. Uniquely Ventus is the only character with a counter Shotlock, entitled Dark Link. It only comes into play during his final fight with Vanitas, and relies on the D-Link connection to function.
Dimension Links allow Ventus to take upon himself the abilities of others, such as Terra and Aqua, through the strength of their friendship. This allows him to use certain styles and elements that are not generally Ven’s strong points; activating a D-Link with Terra, for example, provides a greater boost of strength. Depending on which character the D-Link is with, the effects vary, but generally provide a focus to some extent on a particular skill or magic.
As far as items go, Ventus has a fairly extensive stash of goods that he can use. The usual motley crew of potions, ethers and elixirs are available to him in regards to replenishing health and magic, however there are also a series of ice creams and their ingredients that go towards allowing him to reach certain Command Styles faster.
And in case that’s really not enough, here’s some handy links to all Commands, D-Links, Shotlocks and Command Styles available within BBS.
Items on your character:
An entire fucking universe.
Also, the following;
-One Keyblade with multiple chain accessories. (possibly the keychains would have to be requested???)
-One Wayfinder
-A variety of potions including, well, potions, ethers, elixirs, and higher quality concoctions of the three. (upon request!)
-One ticket to Disney World